

The eponymous protagonist Max Payne is a cynical, pessimistic loner who is tortured by disturbing nightmares. As a cost-cutting measure, Remedy used stylish cartoon storyboard sequences to tell a rich story about hate, betrayal, drugs, and greed. Instead of bright colors, cheery characters, and embarrassing humor, a dark and rainy New York filled with all manner of shady characters dominated the scenery.ĭeviating from standard practice amongst action games, first priority was given to the games’ story lines.

In previous installments, the Max Payne series set itself apart from other games with its dark, film noir style, a stark contrast to mainstream Hollywood kitsch.
